| PRESENT
DIRECTIONS IN EDUCATION:
This
is an exciting era for education. To a large degree, what
is best for us as individuals is also wanted for us by society,
and is needed from us by the new economy. To participate and
contribute fully today and into the future, students must
be lifelong learners. They must possess the attitudes and
skills necessary to plan and direct their own learning, to
collaborate extensively with others, to learn when need arises,
and to transform their own belief systems and behavioral patterns.
Continually
changing, today's schools seek to present learning environments
and experiences that will enable their students to become
lifelong learners. In attempting to foster the requisite initiative
and autonomy, we know that how a person learns at school will
be at least as important, if not more important, than what
he or she learns. This shift in focus is evident in three
fundamental areas: Engagement, Interaction, and Thinking.
The
shift in emphasis in Engagement has been
from students completing pre-defined tasks because they are
compelled to do so, towards learners mindfully constructing
knowledge as they pursue their goals. We usually describe
this as a shift from extrinsic to intrinsic engagement.
The
shift in emphasis in Interaction has been
from students passively receiving information and corrective
reinforcement to students actively participating and collaborating
in the learning process. We usually describe this a shift
from passive recipients to active recipients.
The
shift in emphasis in Thinking has been from
students memorizing facts and behaviors to students dealing
creatively and analytically with ideas and generating personal
knowledge. We usually describe this shift from processing
facts to acquiring knowledge.
Our
products and services are designed to support schools as they
move along the continua of increasing higher-order Thinking
and learner-centered Interaction and Engagement.
What
does this have to do with Technology?
Humans
drive change and do so through innovation. As we continue
to shape our world with new technologies, so too must we use
these technologies as both a catalyst for and a vehicle for
change in our schools. Schools maintain relevance with developments
in society not by introducing computer skills as curriculum,
but by assimilating information and communication technologies
into the learning environment and across the curriculum.
The
medium is digital; there are new things to learn and
new ways to learn. Digital technologies will be the
normal way that our students will access information, share
their thoughts, and hope to influence others throughout their
lives. The medium presents dynamic and layered ways to convey
meaning and so we must revisit what it means to be literate
and infuse our curriculum with new notions of information
literacy.
We
successfully create new learning environments, experiences
and expectations when we give technology to students such
that they can use it to seek information, analyze and create
information, collaborate, add value, and, ultimately, create
their own information products and tools. Technology itself
is not the solution by itself; it simply provides opportunities
and potentials. It is up to learners, teachers and students
alike, to act as critical users of technology, selecting and
exploiting the facilities that truly enhance their learning.
With
these factors in mind, our products are designed by:
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Identifying the qualities of learning that can effectively
foster lifelong learning. |
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Creating
resources and services that facilitate these qualities
in today's class rooms. |
"We
are committed to change the world, one learner at a time."
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